Pages: [1] |
1. Hulk Setup Needed - in Ships and Modules [original thread]
ok his post wasn't very helpful to answer your question better....and this is assuming you have the cash first it depends on the rat damage type, here's what i use for angels for example, 2 dif options A: hard core tanking, can tank huge spawn...
- by Donald 01Miner - at 2009.12.25 21:19:00
|
2. Best Caldari 0.0 small gang frigate or cruiser missile/torp skills - in Ships and Modules [original thread]
can any1 suggest what might be best complement to small gang pvp for home defense? the char in question has almost maxed out missiles and or torpedo caldari skills, so thinking something for cruiser or frig that might use this best, either as tack...
- by Donald 01Miner - at 2009.12.25 21:09:00
|
3. ship fittings - forum searches- etc - in Ships and Modules [original thread]
Is there a outside website/forum that deals specifically with fittings of all types pvp pve for ships? these forums are just hideious, the search function is awful. I've spent 2 hours now trying to find taranis pvp fitting variations and the sear...
- by Donald 01Miner - at 2009.12.24 03:52:00
|
4. Skills, etc for tachyon based paladin to increase cap time? - in Ships and Modules [original thread]
Yeah I don't know where these people come to their silly conclusions :) they try to help but oh, let's insult someone too. A: I never talked about using a smart bomb on a paladin. That entire pulse weapon thing came up because someone's reply sta...
- by Donald 01Miner - at 2009.10.13 04:12:00
|
5. Skills, etc for tachyon based paladin to increase cap time? - in Ships and Modules [original thread]
Ok, and what benefit does it gain theN? it's basically 5% damage boost then becus the weapons cycle faster? But they don't choose to call this rate of fire? It's pretty damned confusing But even with implant in it didn't effect the cap drain ti...
- by Donald 01Miner - at 2009.10.13 02:48:00
|
6. Skills, etc for tachyon based paladin to increase cap time? - in Ships and Modules [original thread]
tx for the input ***** another question in addition to the one not answered also -5 duration to what on that energy pulse weapon implant? that a rate of fire bonus? duration of how often you can activate? not sure I bought it, implanted it, and...
- by Donald 01Miner - at 2009.10.13 02:24:00
|
7. Skills, etc for tachyon based paladin to increase cap time? - in Ships and Modules [original thread]
There's only 5 items on my paladin that use more than 1 power i my fitting armour rep at 2000 and the 4 true sansha tachyon's at 3712 power grid (x 4) I have 1 tier 1 CCC rig, and I am stuck at 100% power useage even with engineering 5. So are...
- by Donald 01Miner - at 2009.10.13 01:58:00
|
8. Skills, etc for tachyon based paladin to increase cap time? - in Ships and Modules [original thread]
What about the slot 7 implant? I see 2 that might be good EP8 in slot 7 gives -5% duration bonus to energy pulse weapons (but that's not a beam right that's somethign else?) ee8 gives 5% capacitor need bonus to energy emission systems (again th...
- by Donald 01Miner - at 2009.10.13 01:37:00
|
9. Skills, etc for tachyon based paladin to increase cap time? - in Ships and Modules [original thread]
Does anyone know why energy emission systems aren't working skill ups to improve my cap duration? aren't tachyons energy emission weapons after all? what about the other questions, and the slot 7 plug in for engineering will that help? Cadet Don...
- by Donald 01Miner - at 2009.10.13 01:25:00
|
10. Skills, etc for tachyon based paladin to increase cap time? - in Ships and Modules [original thread]
so im working on improving the 5:33 cap duration (with tractors and salvager off) I only have energy management and engineering and energy grid upgrades to 5 I saw this energy emission systems skill for energy emission weapons but it seems to h...
- by Donald 01Miner - at 2009.10.13 01:11:00
|
11. Best Missioning implant selection slot 6-10 - in Ships and Modules [original thread]
So im going to be using paladin on level 4 missions (5 maybe in future with friend?) I roll my level 4's with a golem pilot, thinking max max max damage is what i want? I got slot 9 and 10 5% damage bonus to large beam weps and 5% dam on the slot...
- by Donald 01Miner - at 2009.10.11 18:03:00
|
12. Paladin equipping questions (tachyon tech 2 or faction etc) - in Ships and Modules [original thread]
sorry if im confused so yer saying that faction does 8% less damage if you are skilled with large energy specialization but uses less cap? so the tach 2 uses more cap at the cost of a bit more damage? Im guessing then the officer ones if you co...
- by Donald 01Miner - at 2009.10.11 17:37:00
|
13. Paladin equipping questions (tachyon tech 2 or faction etc) - in Ships and Modules [original thread]
I notice tech 2 can use the advanced crystals while even the officer ones can't so is the officer ones still at on better with nromal crystals tan the tech 2 with advanced? cuz of the damage modifier? also what about say true sansha compared to ...
- by Donald 01Miner - at 2009.10.11 17:22:00
|
14. Iteron V cargo maxing - in Ships and Modules [original thread]
I can't seem to find any search function on forums (wtf) and the link is broke in the fitting strat section at any rate, what can i put on to help my cargo maxing in iteron v other than the 5 cargo expander 2's and 3 rig slots for expanded cargo?...
- by Donald 01Miner - at 2009.03.13 03:24:00
|
15. activating jump on carrier - in Ships and Modules [original thread]
I've got the fuel, my buddy's got cyno field ina dif system we're ganmged there's no jump option...ther'esno jump to option in gang...nothing refers to it on righ tclick ship in space...any tips? sigh
- by Donald 01Miner - at 2007.01.12 03:55:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |